Showing posts with label 0.9 release. Show all posts
Showing posts with label 0.9 release. Show all posts

Thursday, April 23, 2009

Old and New Post

Forgot to link the blog about 0.9 release.

http://www.c3dl.org/index.php/c3dl-dev/collision-detection-09-release/


And here, I've made a simple game of pong in C3DL. Play Here.



On to updates.

As I was making a demo using collision detection, I've found some bugs that I didn't encounter before. I was a little surprise at first, since I thought I've tested it pretty thoroughly and tried many different things with it. I guess I was wrong. For example, I clearly thought I had consider the scaling factor in the model when I get their bounding sphere, but that was missed out. So now I've got that fixed.

However, onto an even more serious problem. I ran into a situation where my collision detection is failing when two objects are obviously colliding. Again, this happens when both objects have been scaled. As I review my code, I found that I had include in the scaling factor as I was testing for both bounding sphere and triangle-triangle intersection test. Hence, I'm a little stuck right now. And with so little time left till the big 1.0 release, I'm definitely starting to panic.