So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same.
As for the demos, I've created 3 so far, and I plan to make at least one more. Here are the links to them:
Demo 1 - Pong
Demo 2 - Linear Collision
Demo 3 - Multi-direction Collision (with no triangle test)
And here's the 4th demo
Demo 4 - Multi-direction Collision (with triangle test)
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